Learning Buddy

First Time User Experience of Miko 3 Bot

CLIENT

Miko

CLIENT

Miko

CLIENT

Miko

Role

Designer

Role

Designer

Role

Designer

Service

UI/UX Design

Service

UI/UX Design

Service

UI/UX Design

Green Fern
Green Fern
Green Fern

Work Details

Work Details

Work Details

Goal

To transform learning language into playful adventures through games, stories, and rewards—sparking curiosity and creativity in every child.



Interview Insights:



Problem: How can we create an educational platform that makes learning enjoyable and rewarding for children?


Solution:

Engagement: Make learning interactive and fun to keep kids motivated.
Skillset: Reinforce critical reading and comprehension skills through gamified experiences.
Rewards System: Incorporate a reward mechanism to encourage consistent learning.



How to integrate the solution into Learning Buddy?



  1. Engagement

A core gameplay loop built around a playful narrative—featuring adorable characters exploring an island, completing adventure-based learning challenges (gamified templates) to earn rewards.

Sketches: how to advance through content and unlock new levels/challenges:

Initial Ideas: linear experience
Final Idea: Level based



  1. Skillset

    The building blocks you need to understand a language. Games designed around:
Comprehension | Pronunciation | Conversations | Creative thinking | Spelling | Reading fluency



  1. Fun Interactions

Leverage gamified interaction models designed for intuitive and playful learning:

  • Reading prompts

  • AI-powered speaking tasks

  • Drag-and-drop

  • Multi-tap interaction

  • Single-tap interactions

  • Matching



  1. Rewards

Using a rewards system centered around customization to keep the children motivated and emotionally invested.

  • Evolve

  • Food

  • Outfits

  • Gears

Goal

To transform learning language into playful adventures through games, stories, and rewards—sparking curiosity and creativity in every child.



Interview Insights:



Problem: How can we create an educational platform that makes learning enjoyable and rewarding for children?


Solution:

Engagement: Make learning interactive and fun to keep kids motivated.
Skillset: Reinforce critical reading and comprehension skills through gamified experiences.
Rewards System: Incorporate a reward mechanism to encourage consistent learning.



How to integrate the solution into Learning Buddy?



  1. Engagement

A core gameplay loop built around a playful narrative—featuring adorable characters exploring an island, completing adventure-based learning challenges (gamified templates) to earn rewards.

Sketches: how to advance through content and unlock new levels/challenges:

Initial Ideas: linear experience
Final Idea: Level based



  1. Skillset

    The building blocks you need to understand a language. Games designed around:
Comprehension | Pronunciation | Conversations | Creative thinking | Spelling | Reading fluency



  1. Fun Interactions

Leverage gamified interaction models designed for intuitive and playful learning:

  • Reading prompts

  • AI-powered speaking tasks

  • Drag-and-drop

  • Multi-tap interaction

  • Single-tap interactions

  • Matching



  1. Rewards

Using a rewards system centered around customization to keep the children motivated and emotionally invested.

  • Evolve

  • Food

  • Outfits

  • Gears

Goal

To transform learning language into playful adventures through games, stories, and rewards—sparking curiosity and creativity in every child.



Interview Insights:



Problem: How can we create an educational platform that makes learning enjoyable and rewarding for children?


Solution:

Engagement: Make learning interactive and fun to keep kids motivated.
Skillset: Reinforce critical reading and comprehension skills through gamified experiences.
Rewards System: Incorporate a reward mechanism to encourage consistent learning.



How to integrate the solution into Learning Buddy?



  1. Engagement

A core gameplay loop built around a playful narrative—featuring adorable characters exploring an island, completing adventure-based learning challenges (gamified templates) to earn rewards.

Sketches: how to advance through content and unlock new levels/challenges:

Initial Ideas: linear experience
Final Idea: Level based



  1. Skillset

    The building blocks you need to understand a language. Games designed around:
Comprehension | Pronunciation | Conversations | Creative thinking | Spelling | Reading fluency



  1. Fun Interactions

Leverage gamified interaction models designed for intuitive and playful learning:

  • Reading prompts

  • AI-powered speaking tasks

  • Drag-and-drop

  • Multi-tap interaction

  • Single-tap interactions

  • Matching



  1. Rewards

Using a rewards system centered around customization to keep the children motivated and emotionally invested.

  • Evolve

  • Food

  • Outfits

  • Gears

Process

Process

Process

Content Remix: Regrouping for Smarter Play

Breaking down content and reorganizing it into categorized templates based on gameplay duration and interaction modes.




Split into Two Template:

Adventures:
Video, audio, speech
Mini Adventures:
Touch interaction, audio, speech

Long ( > 1 min ), more immersive gameplays like reading and video that sustain engagement over extended periods.Cell 2-1

Shorter ( < 1 min ), learning mode- gameplay templates designed to keep children engaged without losing interest;



Userflow:



AB Testing

Prototype A – Focus is on completing learning activities to earn treats and accessories for him.

Prototype B – The child already has Munchy and is responsible for taking care of him.






High Fidelity UI Screens:

UI screens showcasing the overall game experience, including the main island, character home page, adventure zones, and level-based themed environments. Each screen is designed to be visually engaging, interactive, and scalable across mobile and tablet, keeping players immersed while maintaining a consistent gameplay flow.


Gamified Mini Templates:

The mini-games are designed to run seamlessly on both mobile and tablet, with scalable assets and backgrounds that adapt to different screen sizes. Various themes can be added over time to keep the experience fresh and engaging, while the gameplay itself focuses on core skill-building and interactive learning, ensuring both fun and educational value.




Content Remix: Regrouping for Smarter Play

Breaking down content and reorganizing it into categorized templates based on gameplay duration and interaction modes.




Split into Two Template:

Adventures:
Video, audio, speech
Mini Adventures:
Touch interaction, audio, speech

Long ( > 1 min ), more immersive gameplays like reading and video that sustain engagement over extended periods.Cell 2-1

Shorter ( < 1 min ), learning mode- gameplay templates designed to keep children engaged without losing interest;



Userflow:



AB Testing

Prototype A – Focus is on completing learning activities to earn treats and accessories for him.

Prototype B – The child already has Munchy and is responsible for taking care of him.






High Fidelity UI Screens:

UI screens showcasing the overall game experience, including the main island, character home page, adventure zones, and level-based themed environments. Each screen is designed to be visually engaging, interactive, and scalable across mobile and tablet, keeping players immersed while maintaining a consistent gameplay flow.


Gamified Mini Templates:

The mini-games are designed to run seamlessly on both mobile and tablet, with scalable assets and backgrounds that adapt to different screen sizes. Various themes can be added over time to keep the experience fresh and engaging, while the gameplay itself focuses on core skill-building and interactive learning, ensuring both fun and educational value.




Content Remix: Regrouping for Smarter Play

Breaking down content and reorganizing it into categorized templates based on gameplay duration and interaction modes.




Split into Two Template:

Adventures:
Video, audio, speech
Mini Adventures:
Touch interaction, audio, speech

Long ( > 1 min ), more immersive gameplays like reading and video that sustain engagement over extended periods.Cell 2-1

Shorter ( < 1 min ), learning mode- gameplay templates designed to keep children engaged without losing interest;



Userflow:



AB Testing

Prototype A – Focus is on completing learning activities to earn treats and accessories for him.

Prototype B – The child already has Munchy and is responsible for taking care of him.






High Fidelity UI Screens:

UI screens showcasing the overall game experience, including the main island, character home page, adventure zones, and level-based themed environments. Each screen is designed to be visually engaging, interactive, and scalable across mobile and tablet, keeping players immersed while maintaining a consistent gameplay flow.


Gamified Mini Templates:

The mini-games are designed to run seamlessly on both mobile and tablet, with scalable assets and backgrounds that adapt to different screen sizes. Various themes can be added over time to keep the experience fresh and engaging, while the gameplay itself focuses on core skill-building and interactive learning, ensuring both fun and educational value.